![]() This option adds the content of the FBX file to your scene but only updates existing animation any objects in the file that are not already in the scene are ignored. SeeįBX plug-in renaming strategy for more information. ![]() Tip: If you plan to import multiple characters into a game engine, use theĪdd option above, or naming conflicts occur. You can also save your settings is a custom preset. You can find the user-defined states in a temporary file so that the settings are the default the next time you use the plug-in. User defined, to show that the preset differs from its default state. ![]() If you change a preset, the preset field displays User Defined preset label displays whenever you modify a setting that is different from the preset default. Skeleton Definitions options set for optimal Character animation using Maya and MotionBuilder. All available options are visible in the UI so you can access and customize them.Īutodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow. Choose your preset by selecting it from theįile Type Specific Options rollout of the Maya FBX plug-in.Īutodesk Media and Entertainment preset contains the most options since it contains the optimal settings for most animation workflows.
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